Seraph

Seraphs are a race of elemental spirits. Each has a uniqu elemental property beneath their control, stemming from the four main elements of fire, water, earth and wind.

Mortal beings with high elemental resonance or magical detection abilities may see or recognise a seraphim's presence, whereas even experienced mages may not notice them, especially if their elemental abilities are different.

Seraphs can create blessed domains, areas of effect that can protect creatures. Some seraphs use domains that summon creatures, elements or energies instead. Most domains are locations where humans dwell, and the seraph that blesses the domain into existence and maintains it is known by the spiritual title 'Lord of the Land' by other spiritual and spiritually aware beings.

Most folk believe the seraph to be an extinct or mythical celestial people, and are unaware that some seraphs possess the ability to shapeshift into the form of an animal. Most resemble a human appearance instead.

The life expectancy rate for seraphs is centuries, and folk may become seraphs once they die depending on certain circumstances, including spiritua; elemental ones. A person who drowns may become a Water Seraph.

The origin point for Seraphs is undetermined, but their kind have existed for thousands of years, and a few of their ruins can be found in Avarion, implying the existence of at least one seraph civilisation. In Heaven, Angels rely on Seraphs called Seraphim as teachers of a sort, but do not completely trust everything they say due to their mysterious nature.

For Seraphim to live proper lives, they require a vessel that resists something called Malevolence. Malevolence is the product of sin, darkness, and moral corruption being harnessed through fell magic. One Seraph, the Lord of Despair, manifests it magically, and other mages have done the same, using this fell magic that drives from heart and spirit.